Game & Narrative Designer — systems-driven indie prototypes (Construct 3, Unreal Engine, Unity).
I’m Oran Horvitz, a Game & Narrative Designer focused on turning strong core mechanics into clear, replayable player experiences.
I recently shipped four browser-playable games in Construct 3 and built a time-loop action puzzle prototype in Unreal Engine. My design process starts with one clear mechanic, then expands through iteration, difficulty tuning, and player readability.
I’m especially inspired by narrative-heavy indies and system-driven games - from Grim Fandango and Monkey Island to Papers, Please and Hades.
Tools: Construct 3 , Unreal Engine, Unity
Open to: Game Design roles (Gameplay/Systems/Level)